Review: Bomber III: Flak Alley

Product Information
Published by: DEADLY/GAMES©
PO Box 676, Bridgehampton, NY 119320676
Web: <http://www.deadlygames.com>
Street Price: $39.95
System Requirements
PowerMac
8 MB RAM
Color Monitor
This game was reviewed on a Macintosh Performa 6400/180 with 24MB RAM.
DEADLY/GAMES© ("A Chaos Tech Company") has a long track record of producing games that 
challenge the intellect rather than the itchy trigger finger. Bomber III: Flak Alley is the most 
recent in their series of "games" which will challenge your patience and administrative skills. 
Accordingly, this game will give you none of the flavour of Gregory Peck's starring role in the 1949 
movie "Twelve O'Clock High," nor will it entice the computer gamer who is attracted to graphic 
"shoot-em-ups" offered by flight simulators such as Graphic Simulations Corporation F/A-18
Hornet 3.0. 
The game is set during World War II. The famous American B-17 Flying Fortress has been given the 
task of destroying critical military industrial targets in Nazi Germany. Right up front, the company 
stresses that the goal is to use "Executive Skills" to manage the "Assets" necessary to complete a 
mission. However, there are moments when immediate, action-oriented decisions are called for. To an 
extent, I feel that this type of game is merely a sophisticated variation on the game of chess. As the 
promotional literature for this product states:
Avoiding flak, driving off enemy fighters, finding and bombing the target will test your motor skills, but this is no first person-shooter; planning the mission, choosing fuels and armament ratios...are executive skills. Asset management is really what this game is all about.
Upon installation, it is quickly evident that Deadly Games has not altered their use of the aging 
HyperCard application. A folder of approximately 3 MB resides on your hard drive, and play requires 
that the CD-ROM be in its drive as well. The application is adequate, but shows its age through the 
tediously-extended response times to mouse clicks and keyboard commands. Despite its dated interface, 
this is a PowerMac only game! You really need a powerful machine to appreciate and operate this 
product. This is another indication that the "68K" machines are being abandoned by developers.
Upon starting the game, you are presented with a "Pilot's Log" listing names and job descriptions of 
your crew members. To personalize your adventure of 25 missions over Europe, you may change the 
default names at this stage. Once you have decided on your "mates" you can chose from six B-17 
aircraft to fly the assigned mission(s). One caveat—if you lose an aircraft, it is lost for the duration of 
the game, which decreases your chances of completing the 25 required missions. You can continue your 
tour with each of the other aircraft until they have been destroyed. Treat your crew and craft with 
extreme care!
A "Briefing" of the mission destination is presented on a map screen. Other pertinent facts, such as the 
amount of fuel necessary to reach the destination and altitude statistics to fly in formation with the rest 
of the squadron are also available. Initial asset management comes into play at this state as you attempt 
to balance your fuel requirement against the total bomb load you can carry. You have to think about how 
much extra fuel you might need if a fight or flak attack diverts you from the perfect flight path. Flying 
in formation is strongly recommended - flak and enemy fighters will enjoy picking away at any 
"loner." 
Takeoff is not as easy as you might expect. You will spend a fair bit of time conversing with your 
Navigator in order to maintain contact with your flying group. To me, this seemed as though I was 
constantly careening across the map, trailing the formation by two or three miles and who knows how 
many degrees off course. The game's progress may seem extremely slow to most users. The only way to 
speed up the flight is to call up the "Nav" map, which expedites the activities of your plane and the 
larger formation. Most consumer complaints about the entire line of Deadly Games products have 
concerned how long it takes before any activity takes place. Bomber, like other Deadly Games products 
is a "thinking person's" game.
Once the action in Bomber III: Flak Alley occurs, look for the opportunity to participate in fighter 
defense, flak avoidance, and most importantly the, "sliding maintenance" of your aircraft as its 
"integrity" is depleted by the various attacks with their consequent effects on engines, landing gear, 
oxygen supply, heating comfort and so forth. Flying the aircraft is relatively simple. A mouse click and 
drag on the cockpit wheel will alter your course. Throttle, speed and height adjustment are made by 
easy mouse commands or keyboard indicators in appropriate areas on the "HyperCard" screen.
With respect to the action aspects of the game, the final approach to the target area, which takes you to 
the Bombardier position, is the most interesting and challenging. As Bombardier, you take total control 
of the direction of the B-17 and must "intuitively" compute the time to release the bomb load. A 
"bit-o-luck" and some experience gives you an leg up on this critical aspect of your mission and your 
tour. 
Game players will quickly see the difference between shooting games like "Doom" and the shooting 
aspects of Bomber. I found that whenever I manned a gun position, the action was unpredictable and 
finished before I had a chance to figure out "line of sight" angle. Maybe practice makes perfect! The 
response to enemy fighter attacks is handled by automaticallly by the computer, or by the player if he 
or she choses to select a gun position from the menu bar. The attacks are quick and I found that my 
responses to the oncoming aircraft were intuitive and without feedback. This is one of the least 
satisfying aspects of the game's action sequences. But then, one must keep in mind that this game was 
not intended to be a mindless, violent shooting event.
All missions are preplanned until you achieve the rank of Major by succeeding at the assigned 
campaigns. As Major, you begin to dictate how various missions proceed. Accumulated missions and 
cumulative scores determine your promotions and the awarding of medals. Be aware that the company 
has used their time-tested method of copyright protection. You can complete your assigned missions 
only by using the "Pilot's Manual" which contains mission-specific aerial photographs critical to the 
success of the Bombardier. As the missions move toward the heartland of Germany, other aspects of 
management become important. Do you bailout if your craft sustains too much damage? Do weather 
conditions cause you to return to base, attempt another run at a different altitude, or just gamble that 
the clouds will clear in time for a single successful run?
As is true in the real world, you can expect to lose air crew, aircraft and complete your mission with 
varying degrees of success. This is definitely a game for a person who enjoys a good game of chess. Those 
who like fast action with immediate gratification may wish to steer clear. If you are familiar with 
Deadly Games and its products, you might also know that Bomber has gone through several incarnations. 
I remember playing the original Bomber game when it was in black and white! I enjoyed it then and I 
enjoy the colourized and enhanced version now.
Copyright ©1997 Robert Madill, <rmadill@atpm.com>. Mr. Madill is a
Professor of Art and Architectural History on the faculty of Architecture at
the University of Manitoba in Winnipeg, Manitoba.
 
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